Free 3d coat painting alpha brushes4/18/2024 ![]() I'd say in comparison to the way the mesh displaces the surface, it is horrendous, at least to me. Picture: Less than 20 seconds of squiggling it around, broad strokes and close proximity ones. Not sure if that makes sense or not, but that's what I suspect zbrush and Mudbox do and I think 3D Coat does the same when you paint on a sculpt object with depth in the paint room.with the only difference being that the brushes there are extremely limited and the seem to just push out on the vertex normals.Īnother simple example. a black and white pixel information to displace an underlying mesh you could do a lot of cool tricks since you're really just be working into a 2d texture essentially, so blending, masking and smoothing would all work really nicely and you'd have the same level of control as you would if you digitally painting something in Photoshop. Of course, I don't know how it all works under the hood, but I think if you paint with displacement. I think the best path towards what you're suggesting to is to create a more robust set of sculpting abilities in the paint room, which seems to be more a straight displacement style sculpting. There is just something different going on with the brush behavior that is keeping it heads above the competition, and its not just performance. I hate to say this, but the developers might have to take time to use zbrush for awhile to kind of '"reverse engineer" what is going on with their brush engine, assuming they have not done it already. Keep in mind this is the Dam Standard 2 brush, not the more simplistic version that comes with Zbrush by default. ![]() 3DC just gives me horrendous results trying to emulate the same thing, leaving me to think its just not possible in 3D Coat as it exist now. Depending on the direction you move the brush it creates a specialized pattern that mixes well with intersecting crevices. Zbrush seems to displace the surface in such a way where its shifting and expanding out the areas around the cut, and when the cuts intersect they merge smoothly with one another. I tried just about every combo, once more just now including that one with a similar alpha and could not even get close to the same results or behavior.
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